
CLICKERUNE
A downloadable game for Windows, macOS, and Linux
is an in-development DELTARUNE fangame, where the turns have been removed.
If you haven't played DELTARUNE, i heavily encourage playing it before this.
This has been a passion project that I have been working on for the past year, and Im not stopping here! Currently in Demo-2, I plan on remaking atleast DELTARUNE's first chapter.
Any and all feedback is appreciated!
Warning: The game is made specifically for the 16:9 aspect ratio, wide screens may cause the game to not work. (I have yet to figure out how to fix this)
Credits:
- Toby Fox - DELTARUNE (all sprites, music, sound effects, story, etc.)
- RegularGamesStudio - Clickertale 2 (basic concept)
- The Spriters Resource - DELTARUNE sprite rips
- Haley Wakamatsu - DETERMINATION font
- Ōᴋᴀᴍᴀʟᴜᴍ - Depths animation recreation on Wallpaper engine (i don't know how to recreate it ; - ; )
Programs used:
| Updated | 7 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | Kakao |
| Genre | Fighting |
| Made with | Unity, Paint.net |
| Tags | Bullet Hell, Clicker, Fangame, Indie, No AI, Pixel Art, Point & Click, Retro, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
Development log
- CLICKERUNE Demo-2 out now!11 days ago
- Demo-2 Progress20 days ago





Comments
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The pros and cons of the game ;p
Pros:
Cons:
Suggestion:Add an upgrade system(that scales with your highest enemy fought(and won))
The game is a well made game though i will lowk be playing the next demo
The intro is way too long. Trim the dialogue or make it skippable. The victory text shows up too slowly considering how often you need to enter battles (a skip button would be appreciated for that too).
Other than that, cool game! Was this inspired by Clickertale? Just wondering.
Thank you so much for the feedback!
With the intro, I have to agree that I may have gone a little overboard with the amount of text. I plan on making it both shorter and faster.
As for the win screen, I am working on a setting that will make most animations way quicker, so that shouldnt be a problem in Demo-2.
Clickertale was infact an inspiration, but only for the basic gameplay of clicking and dodging, everything else is moreso Deltarune than Clickertale.